Install Gnuradio Windows 7

Install Gnuradio Windows 7

This is a guide to compiling GNU Radio version 3.6.3 Win32 on Windows 7 using Visual C++ 2010. I am writing this because I couldn't find specific enough information. It took me several days of trial and error to get a build with no errors.

Has been tested on Windows 7. Please verify if the problem only occurs in this Windows installation of gnuradio or is shared with the standard. This article was originally written by Bhaskar11. I translate this article into Japanese to broaden the GNUradio community in Japan.

I hope this helps others to quickly get a working build so you can focus on doing cool GNU Radio stuff. MyBuild Environment This is my specific setup provided as a reference only. Windows 7 64-bit Professional SP1 These instructions should work for all versions of Windows 7. Microsoft Visual C++ 2010 Express SP1 I always run the compiler as an administrator to avoid file permission issues. Visual C++ 2010 runtime SP1 DirectX SDK June 2010. I installed all VS2010 non-debug variants because I am not sure which is used.

Don't use Boost version 1.5.x. It will break the Gnu Radio build. Cmake 2.8.10.2 Git 1.8.0 Doxygen 1.8.3.1 Gsl 1.8 After install, open visual studio command prompt and run the following to create the.lib files C: Program Files (x86) GnuWin32 lib lib /def:libgsl.def C: Program Files (x86) GnuWin32 lib lib /def:libgslcblas.def Swigwin 2.0.9 FFTw 3.3.3 Open visual studio command prompt and run the following to create the.lib files lib /def:libfftw3-3.def lib /def:libfftw3f-3.def lib /def:libfftw3l-3.def SDL developer 1.2.15 Qwt 6.0.2 Open visual studio command prompt and run the following qmake qwt.pro nmake Cppunit 1.12.1.VS2010. Cmake build settings are stored in a CMakeCache.txt file. You can save a copy of this file which is stored here, C: gnuradio-3.6.3 build, for future builds in order to save time.

When starting a new build, run configure initially to setup the build directory then exit Cmake and copy your saved CMakeCache.txt file into the build directory. Open Cmake and you should see all your settings loaded. Make any changes if needed and click configure again to double check and then you're ready to generate. This saved me a lot of time during my many failed builds. Dota 1 Game Full Version.

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